Design
Product Design, App Design, Needfinding + User Research, Graphic Design, web implementation
Well-Walk is the equivalent of my master’s thesis: carried out through the yearlong ME310 graduate series, this intensive group project asks students to pick a corporate-partnered project prompt, identify potential users and markets, prototype and refine a product, and bring it to market-ready execution by the end of the spring.
app design, graphic design, needfinding + user research
Mobile Menu is the result of my senior year capstone project: a two-quarter long project where Product Design students (in groups of 4-5) identify a need space and through interviewing, research, and fieldwork, iteratively build a product or solution to address said need space. Our group chose to focus on health and wellness, eventually moving into holistic food spaces, and finally settling on reimagining the college dining experience.
web Design
Winnow is a text search tool for large databases, designed with oral history researchers in mind. I worked on this web design and development project on behalf of Cusdom, a custom software agency where I work as a Designer. For this project, I was fully responsible for all UI/UX and web design.
web Design, Graphic Design
Piggyback is an Australia-based vision therapy tool for children designed to make developing reading and visual comprehension skills fun and simple. I worked on this web design and development project on behalf of Cusdom, a custom software agency where I work as a Designer. For this project, which spanned more than one year, I was fully responsible for all web and graphic design.
web design, web implementation, e-commerce management
At the request of a family member, I began work on redesigning, adding e-commerce functionality to, and relaunching the website of Surh Cellars, a small batch wine business working out of Napa, California. Although this winery already had an existing website, the design was out of touch with modern wine website aesthetics and there was no existing e-commerce functionality. Through collaborating with Surh Cellars' owner, I was able to create on online platform that better serves the needs of its users.
web design, graphic design, clothing design, information design
This rebranding project is the culmination of all of my work for the class ME 125: Visual Frontiers. A largely self-motivated, exploratory course, ME 125 guided students through a quarter-long design process focused on one specific idea or business, broken up into four projects. As a tribute to my ten years of competitive fencing experience, I decided to do a total rebranding of my home fencing club's digital and physical content. This rebranding focused on four areas: a website, pamphlets, informational posters, and a clothing line.
web design, graphic design, web implementation
For my first project as a developer/designer at Stanford Student Enterprises' Cardinal Labs, we were tasked with redesigning the SSE website. We wanted to create a modern, energetic website to reflect the organization's identity - we moved away from Stanford's traditional web presence and branched out into a more colorful, geometric design. Though our original design was live for a number of months (second picture), we eventually rebranded in order to celebrate SSE's 75th anniversary (first picture).
web design, product design, graphic design
For one of my mechanical engineering classes at Stanford, ME 101 - Visual Thinking, we were tasked with designing something that addressed a pet peeve. I decided to design a chair that has built in storage space, as I both enjoy designing furniture/sculptural pieces and dislike placing my bag on the ground. Though this project was relatively small in scale, I found it very rewarding to design a product from idea to marketing.
product design, fabrication (cad, 3d printing)
For one of my core mechanical engineering classes at Stanford, ME 102 - Foundations of Product Realization, we were given the final project of designing, prototyping, and building a functional M&M candy dispenser using a 3D printer and mechanical stock components. This dispenser had to use rotary motion to actuate, as well as be usable by only one hand. As the product of an academic quarter's worth of skills, I was not only very proud of the work that I achieved, but also learned many invaluable lessons about the process of product design and realization.
(card) game design, graphic design
Biblio Buzz is an alliterative word game designed to test your vocabulary and ability to think on your toes! Inspired by games such as Charades, Taboo, Anomia, and Contact, Biblio Buzz differentiates itself through its focus on alliteration and engaging play style. Players compete in teams to guess as many individual words (each printed on a separate card) as possible within a time limit, where one team member must guess keywords while all other members provide them hints. The twist? Players can only give one-word hints that start with the same letter as the word on their drawn card.
(video) game design, graphic design, narrative design
Heartwood is a narrative-driven point and click game in which the player wanders through and tries to find their way out of a mysterious forest, all the while solving puzzles and interacting with spirit guides. Taking inspiration from games such as Year Walk and Cube Escape, Heartwood is rich in custom visuals and thoughtful dialogue that guides the player gently through a reflection on their own childhood. I created this game in combination with other three teammates for the class CS 247G: Introduction to Game Design.
product design, fabrication (lasercutting)
During a product design summer camp at Stanford Summer Arts Institute (SSAI), we were tasked with designing a product of our own choosing to fill some sort of need within a market. As a watercolor painter myself, I wanted to design a travel watercolor kit that is stylish, portable, and can carry all the necessary tools needed to create great paintings on the go.
furniture design
Over summer break a few years ago, my mother was remodeling our living room and was in search of a set of twin cabinets. Due to very specific wishes about the style and dimensions of the cabinets, I decided to design them myself and then export the building to a local contractor. This design process, though fairly short, was a great exercise in designing for a client (even if it was just my mother).
product design, fabrication (cad, 3d printing)
For one of my core mechanical engineering classes at Stanford, ME 102 - Foundations of Product Realization, our first major class project was to design and fabricate a physical personal logo. This project introduced us to prototyping methods as well as provided crucial practice in 3D modeling (SolidWorks) and 3D printing. For my own logo, I decided to create a stamp that can be used to sign large art pieces, as based off of the letters of my first and last name. Through this process, I not only learned fundamental design and fabrication skills, but also learned how to hone in on design that matters to me.